They have behavior trees, they have AI blackboards you know they are functioning as an NPC would and to my surprise, to everyone's surprise actually, the server handled it quite well: 5000 entities all within a very dense area. But hey, it didn’t crash! Can you spot Lt. įunny story So yesterday as we are stress/density testing with our NDA testers, I accidentally summoned 5k bears around our few hundred players. – Steven SharifĪlpha-1 stress testing, March 17, 2021. To be able to do that makes the engine very versatile. One of the most important things about Epic Games as the creators of Unreal Engine is the way they've allowed developers to have access to the source code. We're not going to have any replication problems because we're building it ourselves.
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We're ripping out most of the network code that Unreal has and putting in our own just so that it works with our game and so everything is as efficient as possible. Compared to other gaming engines, I can do something in a hour that would take eight hours to do in another engine. Unreal engine makes it really fast to iterate.