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Not only does it convey a forest setting more appropriately than his previous themes, but Mitsuda adds on to the composition by putting some of the styles he adapted from Hako no Niwa. We all know that Mitsuda composes some excellent forest themes, but "Forest of Illusion" is different. The pleasant strings and a bouncy tuba interact in a delightful fashion here, while the part from 0:52 seconds to the end of the first loop is just magical. "Hill on Which the Windmills Can Be Seen" is a lovely and flowing track by Mitsuda that would easily be a candidate for a world map theme. "Scribblings" is a refreshingly simple track too - I love how Mitsuda chose to use tuned percussion and solo woodwind to represent this, like a child's first composition. It is incredibly emotional, switching from sad to happy to innocent in a way that mirrors the temperament of a child. At this part, we are present to the happy and bouncy part of the prologue before it reaches the string and sitar climax were the prologue ends and the main story starts.ĭeveloping on a youthful sound, "Chikuridori" was a very nice surprise when I first heard it. And if you thought it couldn't get any better, Mitsuda uses his trademark flute to add the finishing touches. It then further develops by combining both strings and sitar and creates an emotional but short performance which really touches deep. The track reminds me of a story's prologue: It starts off as a steady string clash, which then brews itself into a more 'Arabic styled' piece with the sitar. Mitsuda continues to surprise and inspire me with "Sand Tower".
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While not as dramatic as his other RPG openers, it features beautiful organic instrumentation to establish the childish and frivolous sound. The first track on Hako no Niwa, "The Story Starts Here", is a remarkable one. Even though it is occasionally a little hit-and-miss, there are plenty of stand-out tracks that make this score a must-have. Though it has a positive vibe overall and features many simple tracks, it progressively darkens and features many more complex tracks. This is largely because it is so unique while it shares Celtic styles similar to the Chrono Cross Original Soundtrack and An Cinniùint, it features many new styles that have not been heard from any of his previous scores.
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While the game it was released for, Taito's Rakugaki Kingdom 2, was rare and released only in Japan, its score has become rather reputable. Along with KiRite and Moonlit Shadow, Hako no Niwa is one of his three main stand-out scores released over the last year. To change the value of a colour you follow the Colour Mixing Rules.Ever since Yasunori Mitsuda has become a freelancer, he has gone from strength to strength, releasing several scores every year. Yellow would be near the top (light end) of the scale while purple would be found near the bottom end. Each colour falls on the value scale from light to dark. Value is how light or dark the colour is, as discussed in Element 5 above. The chroma of a colour is not the same as its value.Ĭolours also have value. Too much saturated colour can give a garish result. In painting only small amounts of saturated colours are usually used as accents. The more pure the colour is (less of other colours mixed in), the more intense or saturated it is. (Hue the name we give a colour.)Ī colour has intensity called chroma, also known as saturation, brightness or purity. There are several other and each works well in different situations.Ĭolour is described by its hue – red, green etc. Another popular scheme uses Cyan, Magenta and Yellow as the primaries. The most common is the Red, Yellow, Blue model. There are various colour schemes which define the primaries. Colour theory is based on the colour wheel, colour value and on which colours work well together - also called colour schemes. It’s only a theory and can’t be proven but it is nevertheless useful to the artist. The colour wheel shows primary colours, (colours that can’t be mixed), secondary colours (made by mixing two primaries) and tertiary colours (made by mixing a primary and secondary colour).Ĭolour theory helps the artist to mix desired colours from primary colours. The colour wheel was developed by Isaac Newton who took the colour spectrum and bent it into a circle. In art, colours are arranged on a colour wheel. Colour is created when light is reflected into the viewer’s eye.